Showing posts with label arts. Show all posts
Showing posts with label arts. Show all posts

Making the Big Time as a creator or arts practitioner

 

Topic Key Insights Implications / Caveats
“Hot streaks” & bursts of impact In one large-scale study of artists, directors, and scientists, most individuals (91% of artists in the sample) experienced at least one period of unusually high-impact work — a “hot streak” — even if their output volume didn’t change. (arXiv) Success is often nonlinear. This suggests the fruits of your effort may cluster — you might go for long stretches of modest visibility, punctuated by moments of breakthrough. The trick is to be producing steadily when those moments hit.
Luck vs “quality” In “Success in creative careers depends little on product quality,” the authors argue that popularity (e.g. of books, movies) correlates very weakly with independent quality metrics. The implication: there is a significant “random” or context-driven component. (arXiv) This doesn’t mean quality doesn’t matter — it does. But it warns against seeing a lack of traction as a moral failure of quality. Many great works never find audience. What matters is getting your work into the “field of chance.”
Show business / productivity modeling In a study on acting careers, it was found that many careers have a “one-hit wonder” profile, with productivity peaking somewhere early, then trailing. Also, success (number of credit assignments, visibility) tends to follow a “rich-get-richer” mechanism (i.e. projects lead to more projects) and follows Zipf-like distributions. (arXiv) Early momentum matters. Getting a few recognized works (or projects) can catalyze more opportunities. This reinforces the value of “breaking in” or having visible anchor works.
Music / independent artists’ income In the Music Industry Report 2023, only 11% of independent artists said they make a living solely from music. Meanwhile, 55% said they cannot sustain themselves financially through music-related work. (info.xposuremusic.com) Also, 41% said they earned less than $15,000 from music in the past year; only 8% made more than $50,000. (info.xposuremusic.com) It’s very common in music (and many creative sectors) that you’ll need multiple income lines (e.g. services, licensing, physical sales, merch, commissions) for a while. Very few start “pure artist” and immediately sustain.
Artist income & secondary jobs In a Canadian survey of artists: ~71% of artists hold more than one job, often outside the arts. And 66% of those earn less than $40,000 total from cultural-sector sources. (cwc-coc.ca) Expect and plan for “portfolio income” phases. In many markets, artists sustain themselves via multiple small income streams until one (or a few) become major.
Creative industries at national level (UK / systemic context) In the UK, in 2023, the creative industries contributed £124 billion GVA, ~5.2% of total UK GVA. (House of Lords Library) There were ~2.4 million jobs in creative industries, ~7% of UK employment, with ~311,000 jobs in music, performing, and visual arts. (House of Lords Library) This shows the scale and economic legitimacy of “the creative industries” as a sector — you’re not trying to sell ice in a desert. But it also indicates that in the full ecosystem, arts is a smaller slice, so competition is fierce.
Workforce & qualification In UK creative workforce: ~72% hold a degree or higher qualification, which is much higher than average across the economy. (Creative Industries Centre) Also, creative occupations tend to be in “higher-level” roles more often than average. (Creative Industries Centre) Formal training helps, but is not a guarantee. Many successful creators are self-taught or mix skills. However, credentialing may still help unlock institutional grants, commissions, or trust.
Career choice & sustainability Many creatives rely on “side jobs,” part-time work, or non-creative income, especially early on. (This is shown repeatedly in arts/musician profiles) (Vulture) Recognize early-phase “dual lives” as typical. Also, as your creative income scales, you can gradually reduce reliance on external work instead of flipping overnight.
Sector growth & macro environment The creative sectors have grown faster than many parts of the UK economy (2010–2023: creative GVA up ~35% vs UK economy ~22%) (House of Lords Library) Projected job growth for craft/fine artists in the U.S. from 2024 to 2034 is zero growth (i.e. flat). (Bureau of Labor Statistics) Growth is uneven. Some sub-sectors saturate. Innovation, differentiation, and finding new niches become more important over time.

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