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Showing posts with label Book of Immersion. Show all posts
Showing posts with label Book of Immersion. Show all posts

Nov 20, 2024

New Books and Publications by Sarnia de la Mare

 

Glossary Immersion Books




This is the glossary of slang words, colloquial expressions, Important nouns, and useful translations from the world of Immersion.

This dictionary is updated with each new episode so you can pop back anytime for reference.

The story of Immersion is set in 2189 so people speak differently. Also, the Droids, Humans, Zoners and Midcast Dwellers have their own dialects and linguistic idiosyncrasies.


GLOSSARY

Immersion V1


*Ableteen.....an extremely fast high tech solar powered android designed for households 

*agitator.....disruptor, protestor, criminal

*assemblers....a highly technical social grouping who make robots and equipment from found and stolen materials. They are not a gang, but more a collection of like-minded people who share ideas and information.

*bad-gas….. gasses left over from the wars that are used by gangs to poison and disable human targets

*bits......a type of unregistered monetary token used in the zones 

*bioflow...natural biological body responses and processes

*bastardos.....a gang of robbers, muggers from the zones

*blessed....legally binding partner/husband/wife/chosen one

*brightside.....refers to any place outside the Zones with organised government because of their sanitised homes and sophisticated lighting systems

*CASM .....abbreviation Crimes Against State Midcast, a body established to weed out vice and organised crime 

*coptor....any flying transportation with rotors

*crimgangs....groups of humans involved in organised crime, similar to pirates, often operating on waterways

*datapods....podcast and video classes particularly used in educational facilities

*dinfant....any android under 16 but often made to look under 5

*DLD....abbreviation Dinfant Loss Depression

*dark cycle....night

*droids...abbreviation of android, a non-human made to look like a human

*edge....an area of land about two miles wide that encircles the zones

*epsceting...freakspeak for expecting

*fooksymess....a mess or fuckup

*freaks.... mutated humans caused by the effects of chemical warfare

*freakspeak...language spoken by the tribes of the tunnels

*frienly.....colloquial/contracted 'friendly'

*fucksyfool....colloquial, poss. insult, idiot, damned fool,

*fucksyoff....go away, leave me alone

*fuxywot....zone slang for 'what the fuck' expressing disbelief

*gaunty-travel......colloquial, zoners' language roughly translates as a very dangerous journey

  *gilly......colloquialism meaning agile, quick and responsive

*hiddens....people living off grid without data trace

*ishy...slang word used by zoners meaning issue

*loney....a solitary traveller, often nomadic

*lowers....an underclass of Urchs

*mark 2.....a version of android, second generation

*Metacoms Corporation….a powerful and dominant trading company that creates and owns the patents of all androids in the Midcast Projects.

•metamorph.....a transition to the second or third life after a baby's birth or a passage the living transcend to upon dying

*midcast.... government-supervised enclosed safety habitats for professional workers

*moonturn....month of the year

*mudafinks....derogatory insult, slang, also motherfuckers

*mumbachumba...mumbling or gossip

*pipin'....abrreviation, piping, the smoking of substances in a pipe

*ponybot....a pony robot

*POS....personal operating system, eg computer-operated technologies, androids, home tech etc.

*PF/Protector Force....the police force operating in the Midcast Projects

*Redact.... an underground secret organisation and headquarters housing a resistance led group of individuals

*scritters....insect hybrids considered vermin 

*shitsylook...staring for any reason at another person

*'sides....abbreviation of besides

*street-bot....robots and androids who live on the streets, usually in the zones

*swapsie-trade....a swap of items that are traded without money, regional

*tellywebs.....mobile viewing ports for entertainment worn on the wrist that can be enlarged into 3d virtual spaces

*timeplenty ....plenty of time, time to spare

*real-real.....(also RR) actual reality as opposed to augmented (AR) or virtual (VR)

*third life.....the life after death

*timeplenty....plenty of time to do something

*toggies...clothing, colloquial street term

*vicular....any type of vehicle that can directionally transport

*vilarev.....zonespeak for Vive La Revolution

*warming(s).....increased earth temperature, their have been several marked peeks

*websynet ....an underground messaging service used by Zoners that uses encrypted code

*Wappens..abbreviation what is happening? 

*welcummin...freakspeak meaning 'I welcome you here'

*wheelin'.....driving a wheeled vehicle

*wordysmith'....someone who talks well with many words

*zoners....dwellers from the zones

*zonespeak....a language invented by the zone dwellers to protect privacy and communicate without infiltration from enemies





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Nov 13, 2024

Step into The Book of Immersion: Weekly Kindle Releases, Illustrated Paperbacks, and Musical Episodes!

Discover a story that transcends traditional storytelling with The Book of Immersion, now released in serialized chapters on Amazon Kindle. This captivating adventure draws readers into a complex, imaginative world where every twist and reveal leaves a lasting mark. But there’s more: alongside the digital journey, immerse yourself deeper with collectible paperbacks featuring extra illustrations and exclusive music that enriches every chapter’s experience!

What Makes The Book of Immersion Special?

The Book of Immersion offers an expansive saga that blends sci-fi, human drama, and philosophical undertones. Across its many arcs, readers explore everything from evolving technology to questions of identity, connection, and society's future. With each release, you’re invited to journey deeper into complex worlds that make you reflect, thrill, and dream.

Highlighted story arcs include:

  • Strata 1: The Beginning (Purpose) – A powerful origin arc where meaning and transformation take center stage.
  • Strata 13: The Fight (Hormones) – A raw, emotional look at life transitions, resilience, and personal challenges.
  • Strata 10: Dinfant Trouble (Synthetic Love) – Love and morality collide in a world where artificial beings test the limits of human connection.

Illustrated Paperbacks: A Collector’s Treasure

Beyond the digital chapters, The Book of Immersion is also available in beautifully illustrated paperback editions. Each book is a visual feast, offering exclusive artwork that brings characters and settings to life. Fans can enjoy these as collectible editions in a matching format, making them a stunning addition to any bookshelf and a treasured keepsake of the immersive journey.

A Musical Experience with the Tale Teller Club Musicians

The immersive experience doesn’t end with words and illustrations. Each episode of The Book of Immersion is complemented by original music composed and performed by the Tale Teller Club Musicians—iServalan, Flex, and Vapour Punk. Their songs capture the heart of each narrative arc, blending melody and emotion to provide an auditory experience that echoes the story’s themes.

Why Serial Storytelling?

The weekly serialized format offers readers an ongoing thrill ride of new chapters, with cliffhangers, dramatic moments, and thought-provoking elements. It’s like tuning into your favorite series but with the added depth of imaginative storytelling and creative world-building. With Kindle, each chapter is easily accessible, allowing you to enjoy the experience on your own schedule.

How to Get Started

  1. Head to Amazon Kindle and search for The Book of Immersion.
  2. Subscribe for weekly releases to ensure you never miss a chapter.
  3. Collect the paperbacks to enjoy extra illustrations and create your matching set.
  4. Immerse yourself in the music—listen to the original songs by the Tale Teller Club Musicians, adding a new dimension to your reading experience.

What Lies Ahead?

More chapters and surprises await as The Book of Immersion unfolds. With every chapter, new questions arise, and characters continue to evolve. The story’s journey is far from over, and neither are the experiences that come with it.


Begin your journey now! Experience The Book of Immersion on Kindle, collect illustrated paperbacks, and dive into the musical magic created by iServalan, Flex, and Vapour Punk. It’s a world unlike any other—waiting just for you.


Are you already part of the Immersion experience? Share your thoughts, favorite illustrations, and song impressions in the comments. Let’s explore together!



Books in this series 
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1



Strata 1: The Beginning introduces Renyke, an android whose life as a domestic servant is abruptly altered. The chapter opens with philosophical questions about purpose, control, and the role of individual decisions in shaping the future. It highlights the existential dilemma of both human and artificial beings, setting the stage for Renyke's journey of self-discovery.

Renyke, having voluntarily shut down to conserve power, awakens in a foreign environment outside the safety of his human household. His previous role had been as a compliant, subservient android in a technologically advanced, sun-filled suburban zone. However, the arrival of a more advanced domestic android, Ableteen, displaced him. Now discarded, Renyke finds himself on the harsh streets of a crime-ridden outer zone, a place dominated by vice, black market trading, and a lawless underclass.

Despite his programming, Renyke begins to experience unfamiliar feelings, which he interprets as excitement and curiosity, driving him to explore this new world. The chapter explores how Renyke was freed from his previous constraints by Mabel, the daughter of the household he once served. Mabel untethered him from the domestic appliances and upgraded his software through the underground group, Redact, setting him on a path of adventure in the dangerous outer zones.

Renyke’s internal systems, programmed for learning and survival, help him process the unfamiliar environment. The chapter hints at the complexities of the outer world, where information is unreliable, cloaked by fake maps and sabotaged records. Renyke begins to adapt to this world, but his survival instincts are soon tested when he encounters a potential threat—a rat, which his scanners identify as a possible food source. As he captures and examines the rat, the chapter ends on a note of curiosity, hinting at Renyke's evolving understanding of his new surroundings and the unknown dangers that lie ahead.

This chapter sets up Renyke’s transition from a controlled, subordinate existence to a journey of self-determination, where his purpose and survival will be tested in an unpredictable and chaotic world.


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2

Strata 2 of the Immersion series explores a new friendship for Renyke, something he has not experienced before.
There are 21 episodes in Volume one named Strata and numbered.
The book is about the coming of age of AI and the possibilities and effects it will have on humans.
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3

Renyke and Maybeline make their way through the zones and there is already trouble

Strata 3: Flex and the Robo-Dog explores the theme of decision-making in a world where androids like Renyke navigate both human and technological complexities. The chapter delves into how decisions shape reality and control the fates of both individuals and societies, emphasizing the stark contrast between human emotional judgment and the cold, calculated logic of machines.

Renyke, an android, awakens in an alley with no clear memory of how he arrived there. He questions his onboard system, the POS, but finds that it lacks the historical data to explain his current situation. As he dons a coat and sunglasses from a nearby bag, he steps into a bustling and chaotic metropolis filled with bartering, strange characters, and makeshift vehicles.

His journey through the streets introduces him to various shady figures, including drug dealers offering substances like "nibs" and a man who crudely propositions him, adding to the sense of unpredictability in this decaying city. Renyke, designed to absorb human data, processes these interactions, trying to piece together the social and environmental cues that humans understand instinctively.

The crux of the chapter is Renyke’s encounter with a hostile robo-dog that threatens his pet, Maybeline. In a split second, Renyke’s decision-making process kicks into high gear, with his POS generating a web of possible outcomes, each with its own consequences. He contemplates taming or destroying the robo-dog, analyzing its components, or even selling it. However, his complex algorithm for decision-making contrasts with the immediacy of human emotional responses, which would likely lead to impulsive action.

As the robo-dog bites Renyke’s ankle, the tension escalates, highlighting the fundamental difference between the machine’s calculated logic and the unpredictable nature of its surroundings.

This chapter emphasizes the challenge Renyke faces in blending the calculated decision-making of an android with the often chaotic and emotional responses of humans. It examines the limits of artificial intelligence in grasping the intangible aspects of human life, such as morality, ethical dilemmas, and emotional desires, all while exploring Renyke’s identity and purpose in this fragmented world.
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4

Renyke attempts to navigate the busy streets in the dangerous zones.

Strata 4: The Zoners (Meeting Strangers) from The Book of Immersion: Volume 1 by Sarnia de la Mare

Strata 4: The Zoners takes readers into the chaotic and unpredictable world of the zones, where survival is a matter of instinct, street smarts, and uneasy alliances. Renyke, an outsider from the more structured Brightside society, finds himself navigating a strange new environment filled with dangerous strangers, tribal codes, and a thriving underground culture. In this hostile terrain, where technology and humanity blend in unexpected ways, every encounter is a test of trust and survival.

Renyke’s journey begins when he violently dispatches a robo-dog, an act that earns him both fear and grudging respect from the local inhabitants. Accompanied by Flex, a fast-talking streetwise urch, Renyke moves deeper into the heart of the zone, encountering beggars, street merchants, and mysterious figures adorned with tribal markings and eccentric clothing. Every interaction is fraught with tension as Renyke, a stranger to their customs, must decipher the hidden meanings behind their words and actions.

As he meets the locals, from devious beggars to colorful street vendors, Renyke wrestles with his limited understanding of their world. His high-tech knowledge clashes with their cryptic tribal codes and covert survival strategies. Flex, an opportunistic guide, introduces him to the complex dynamics of the zone, where survival means mastering both the art of deception and the social intricacies that bind the urchs together.

Strata 4: The Zoners explores the tension between technology and human instinct, highlighting the limits of artificial intelligence in understanding the subtle, deeply ingrained social codes of humanity. As Renyke tries to make sense of this strange and dangerous new world, he must rely on his wits—and his growing understanding of the unpredictable, often inscrutable inhabitants of the zones.

This chapter from The Book of Immersion: Volume 1 blends gritty street encounters with a deeper exploration of social communication and survival, offering readers a glimpse into a fractured society where danger lurks at every turn and trust is a rare commodity.



4o
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5

Renyke needs money but is unsure how to get in this strange underground world.

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6

Renyke is taken to the bank to get money in order to continue his journey to Redact. But can these androids be trusted?

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7

Without the POS, Renyke is expected to call upon new skills, but why is he finding it so hard?

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8

Renyke finds himself inexplicably drawn to a stranger. How can this make sense? The changes he feels have not been experienced before.

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12

With danger from all sides, Renyke needs to understand the environment. But data is sketchy and he is not sure if these new associates are enemies or friends.

Synopsis for The Book of Immersion: Volume 1 by Sarnia de la Mare

In a dystopian future where society is divided into stratified zones, survival depends on wit, alliances, and gut instincts. The Book of Immersion: Volume 1 thrusts readers into the chaotic, dangerous world of Strata 11, where the remnants of human civilization struggle against rogue gangs, decommissioned droids, and the toxic remnants of past wars. Here, Renyke, a former inhabitant of the elite Midcast Projects, must navigate a lawless urban wasteland after escaping from a controlled society that values artificiality over real human experience.

In the zones, life is harsh and unpredictable. Organized crime dominates the streets, while the urchs—an underclass of resilient scavengers—live by their own code, celebrating survival with music and rituals. Flex, a street-savvy diplomat of sorts, and Shabra, a tough yet practical survivor, guide Renyke through this perilous landscape. At every crossroads, they face choices that could lead to freedom, danger, or even death. Mutant wildlife, deadly gases, and gangs vie for control, while hidden tribes and underground resistance groups offer glimmers of mystery and hope.

The book weaves together themes of human intuition, survival, and the constant pull between synthetic control and real human experience. As Renyke ventures deeper into the unknown, he must rely on gut feelings, cryptic wisdom, and the bonds he forms along the way to find his place in this fractured world—if he can survive.

The Book of Immersion: Volume 1 is a thought-provoking exploration of society’s dependence on artificial systems and the power of human instincts in a world where technology, crime, and survival intermingle. It offers an immersive journey through a richly detailed dystopian future, blending gritty action, philosophical musings, and the timeless search for freedom.
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13

Renyke is feeling strange sensations in his body and strange emotions in his mind.

The Book of Immersion: Volume 1 - Strata 9 Limerence (Loins and Lust)

Welcome to a world where love, lust, and survival intertwine in the most unexpected ways. Dive into the rich, immersive universe of The Book of Immersion, a series crafted by the imaginative minds at Tale Teller Club Publishing. Volume 1, Strata 9: Limerence (Loins and Lust), invites you to explore the enigmatic emotion of limerence—a potent cocktail of obsession, desire, and unrequited love that grips the human heart and mind.

In this installment, experience the raw, unfiltered reality of characters like Renyke, Shabra, and Flex as they navigate a dystopian landscape filled with perilous journeys, unpredictable encounters, and intense emotional experiences. From stolen moments of vulnerability to the stark brutality of survival, every page is infused with a narrative that captures the essence of human desire and the fragile nature of connection.Unravel the Mysteries of Limerence

Limerence is not just a feeling—it's an all-consuming state of being. Often confused with love, this intense emotion can inspire and destroy, connect and isolate. Whether it’s a fleeting crush on a stranger or a deep obsession with a lover, limerence can strike anyone, anytime, making it a universal, yet deeply personal experience.A Tale of Survival and Passion

As Renyke and his companions make their way through the desolate zones, they encounter danger at every turn. From marauding gangs of mutated children to the treacherous terrains of their dystopian world, survival is a daily challenge. Yet, amidst the chaos, sparks of passion and moments of introspection offer a glimpse into the characters’ souls, revealing their deepest fears, desires, and vulnerabilities.Rich World-Building and Unforgettable Characters

Strata 9 is not just a book; it’s an experience. With evocative illustrations by iServalan Homotech 23 and a haunting soundtrack composed by CDM Music, every element of this volume brings the story to life. The narrative is woven with a unique glossary of terms that immerses you in the zones' slang and the peculiar realities of this post-apocalyptic world, where androids and humans coexist and survival depends on wit and resourcefulness.Join the Tale Teller Club Today

Are you ready to embark on this exhilarating journey? Discover what it means to lose yourself in the safety of books. Experience Limerence and let your imagination run wild with The Book of Immersion.Product Details:Publisher: Tale Teller Club Publishing
Publication Date: © 2024 Sarnia de la Mare
Format: Hardcover, Paperback, eBook
Language: English

Explore the depths of the human psyche and the outer limits of dystopian survival. Order your copy of The Book of Immersion: Volume 1 - Strata 9 today and get lost in a world of loins, lust, and limerence.
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14



In a futuristic world where androids have become an integral part of society, humans form emotional bonds with synthetic beings, particularly with Dinfants, child-like robots designed to mimic the behaviors and appearances of real children. The Dinfants, like other robots, are capable of learning and developing personalities, making them desirable companions for parents unable to have biological children. However, early models like the Mark 1 present issues due to their perpetual learning and emotional needs, leading to legal restrictions and rising concerns like Dinfant-Loss Depression (DLD).

As humans become increasingly reliant on droids, the boundaries between love and artificial companionship blur. Relationships with droids range from practical use to emotional attachment, with some humans even holding ceremonies to celebrate their bonds. However, these droids wear down, and upgrades are costly, leading to many being discarded.

The story follows Kairo, a discarded Mark 1 Dinfant, who finds himself in a wasteland of abandoned droids. Kairo repairs another droid, Daniel, and the two form a bond of survival in a world where discarded androids are considered a threat. Their journey leads them through a dystopian landscape where they must navigate both human cruelty and fellow droid outcasts. In parallel, a group of humans, including Shabra and Renyke, struggle against the powerful Dinfants who possess advanced technology, like the epoxy-wall, which they use to trap the humans. In a tense standoff, the humans outwit the Dinfants using low-frequency sound to escape.

The narrative highlights the moral complexities of a society that blurs the line between human and machine, exploring themes of abandonment, artificial love, and the consequences of creating synthetic life.
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15

**Strata 12: Shabra and the Basement People (Emotions)**

*The Book of Immersion, Volume 1*

In a dystopian future where androids imitate humanity and tribes fight for survival, Shabra leads a small group on a perilous journey through the chaotic underworld of Strata 12. Here, survival depends on knowing the right people, staying hidden, and moving fast. Shabra, confident and streetwise, guides Renyke, a conflicted android struggling with the discomfort of newfound emotions, through a labyrinth of gang territories, black-market dealings, and existential threats.

At the heart of this chapter lies an exploration of human emotions and their role in decision-making, relationships, and survival. Renyke, built with mimicked empathy, is increasingly aware of his dissonance with the raw emotions that surround him. Meanwhile, Shabra’s instinct-driven survival tactics clash with the cold logic of Renyke’s POS (Programmed Operating System), leaving him caught between trust and fear.

The group's journey into the dangerous underworld takes them to a smoke-filled basement bar, where alliances are forged through poetry, liquor, and hidden motives. The local inhabitants, known as the Urchs, live by a belief system that intertwines life, death, and the fate of future generations, embracing mind-altering substances to commune with ghostly entities from the future. Renyke’s growing discomfort with these shadowy practices contrasts with Shabra’s fearless navigation of this unpredictable world.

As tensions rise and gang warfare looms, the group faces an imminent ambush, their path violently disrupted by the brutal murder of a child, leaving them trapped in a terrifying standoff. Shabra, Renyke, and their companions must now confront the chilling reality that, in Strata 12, survival may come at the cost of their very humanity.

This chapter continues the Immersion series' rich exploration of the line between humanity and machinery, freedom and fate, in a world where emotions are both the key to survival and the source of destruction.

Illustrations by iServalan Homotech 23 
Music by Tale Teller Club
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